This imagery explains how to counter Drush FC units with a minimal army while you build up a good economy. 21 make a lumber camp at a new wood pit. Act fast now, the Feudal Age is a transition age, you shouldn’t spend too much time in it. Barracks being built at his base as well as a stable later at feudal age. Attack the lowest hp villager/unit to reduce the fight efficiency of the enemy. Would love your thoughts, please comment. @ 14:30 min: build a blacksmith with 1 villager. You should get high success with Archers rush … If you still have skirmishers I recommend that you build the second stable and get both elite skirmishers and knights. (Losing your (+1) skirms versus archers is a good trade). Please note that the scout rush is not always 22 pop. It can also be a 21 pop; all you have to do is cut down villager production at 21 pop to research loom instead. Any Dead body of a wolf on explored areas of the map, Fully walled and reached feudal age around 12:30 ish min, Late to Feudal age 12:40 – 13 ish min and stone miners, One of the signs of Drush FC + Archery Range, One of the signs of Drush FC + Market/Blacksmith + His civilization has a good Unique Unit (e.g. Español - Latinoamérica (Spanish - Latin America). i am known as "GregStein" and a huge fan of Age of Empires 2. @ 17 min: Your Farming goal (14 or 16 farmers) should be accomplished at this benchmark. Their unique unit, the Longbowman, has the longest range of any archer. Prelim This document is made to accompany my Interactive Build Order Guide which is available as a mod for the game. The last villager or villager n°21 goes to wood. ... Fast Feudal Scout Rush-2 Houses-6 Sheep-3 Wood-1st Boar 3:30-Loom 8 on food 4:00 13/15-House-4 Mill-Boar 4:30-5 Wood-2 … An enemy tower rush is failing while you managed to hold position by counter towering him 2 times at least => This is your First advantage. Their Scorpions receive both a team bonus of +1 range and their unique Double Crossbow tech, allowing them (and their Ballista Elephant unique unit) to fire a second projectile for a potential double damage. Those 2 builds are completely different For both you must remember to scout all your resources (wood, 8 sheep(4+2+2) , 2 boars , main gold pile (8 tiles) and 1 stone pile. 25 make a mining camp on gold. Honestly don't know the build order well enough to recommend one, but go up around 20-23 vills and send your last 2 to gold. Watch your recorded games to learn where you could have taken an advantage over another. This is a quick guide on a simple fast castle Build Order. You need to sign in or create an account to do that. If you suck at scouting you should practice it every day and at least 5 games. 15th … Yet it can get tricky at some situations where you don’t know what kind of damage you are looking to do or in other words what’s the scout rush “Goal” or purpose in a particular situation. Also, these units retain their value as their unique technology Bagains gives their Militia-line Infantry +5 melee armor. However, in order to build these troops some basic economic build up is required. My current Voobly Rate is 18++; Steam ELO 22++. It doesn’t matter how low or high your ELO. M@A rush and adding in skirms is one at a good skill level and with the right map. Wall in any forward military buildings then plan a heavy scout rush attack while mining stone slowly (only 2 or 3 stone miners) for defensive towers against a potential archer+spear rush. @ Feudal Age: research double axe/horse collar and start farming until 14 – 17 farms, @ Upgrades Researched: Scout the enemy to find any sign of a Drush FC. And I can guarantee you that within 2 or 3 weeks you will acquire a steam ELO of 2100 “at least” which is 1650 – 1700 Voobly rated. But if the enemy has many archers, an additional archery range might help you catch up with him and add elite skirms to push him back. First three vills build 3 houses, have 2 vills build one, one vill builds 2 houses 6 vills onto sheep Next 4 vills on wood Send next vill to lure first boar Get loom when vill is going to lure boar Send next 2 vills to berries; make a mill on the berries Get second boar Send 2 vills to wood (total of 6) Send 1 vills … I have omitted the economical setup in this section because everything is already in the blueprint I shared with you in section of “Scout Rush Secret Blueprint”. read this carefully.. it'll help you a lot! On the other hand Aztecs, Mayans and Incas do not have access to the stable building. One Lumber Camp and a few lumberjacks(4 – 6). 25 Pop Build Order It is more or less the same build order, with an extra Vil on wood. 6 on Sheep, 4 on wood, 1 lure, 3 on … Eg (Pop 21/25) 07:05 New Villager as Lumberjack. @ 90% To Feudal Age: send another shepherd to help building the barracks. Same thing applies here.). In total their foot archers gain +3 range, giving them an advantage against the archers of other civilizations. Let’s see the do and do not in a scout rush mirror build order: These were basic and crucial points you must DO and NOT DO. 12th builds house and then a mill. In addition, their Pikemen or Halberdiers are also cheap and very useful against enemy mounted units, Huskarls are useful against enemy archers, and both Huskarls and Championsare good for destroying buildings due to the attack bonus. Sometimes you see players send forward spears to cut down enemy scouts or keep him busy. The above algorithm by Mayank is excellent. 2 build stable and third builds blacksmith. Men at arms into Towers: Requires more multitasking and micro then other build orders, … They are great at rushing since their infantry units are cheaper and created faster than those of other civilizations. Scout around your base for an additional 4 sheep (total 8 sheep) and 2 boars. All rights reserved. With this BO isn’t it 21 pop? Or maybe even a dark age militia rush? They are great at rushing, since their Militia-line infantry automatically upgrades upon advancing to the next age, while their team bonus enables their blacksmith to rapidly upgrade their units. @ Feudal Age: Build a stable with the same 2 villagers. Villager (9) builds house and lures boar. 2. The stren… The idea of taking an advantage over another advantage is to be aware when you get a specific advantage and know how to turn that small window of opportunity to significant chance of winning the game. (Pop 4/5) 00:00 Build 2 houses and take down sheep by sheep. Even enemy archers will likely be killed before the… Here’s a short list of video and written tutorials to help you improve your gameplay. Meantime you are building a solid economy (30 farms at 30 mins). The builds … How to find out if your enemy is going to Drush into archers? This is the core part of this step by step guide and I highly recommend you to remember this blueprint that I’m about to share with you. What are the signs of a few scouts into Castle age cavalry archers/Knights? You’ll find many tutorials online. Villagers (4, 5, 6) harvest sheep. I am also in the Masters' tier in Starcraft 2. (Free gold upgrade, +5 attack tech for cavalry units), To gain time to wall his base/Fast castle. A forward or defensive siege workshop and make a mangonel is also a good idea as you might get a lucky shot on those crossbows. Thank you for noticing that! As a result, your “Scout Rush” benefits from a better economy and potentially early castle age army technology. Preferably only civilizations with an access to “bloodlines” (available at the stable); and these are the civilizations you can scout rush with: Franks (get 20% hp on all cavalry instead of bloodlines), Huns (No houses needed, Stable works 20% faster), Indians (Cheap Villagers => Always food for scouts), Italians (Cavalry units shine in water maps thanks to the bonuses), Khmer (No barracks needed to build a stable), Malians (Free gold upgrade, +5 attack tech for cavalry units), Saracens (Selling stone and buying food for scouts), Slavs (farms provide better productivity for heavy scout play), Spanish (Blacksmith upgrades cost no gold), Turks (Fast gold miners & Light Cav/Hussar upgrades free). (Pop 13/15) 03:45 New Villager as Forager and builds a mill, (Pop 14/20) 04:10 New Villager as Forager, (Pop 15/20) 04:35 New Villager lures 2st boar, (Pop 16/20) 05:00 New Villager as Forager, (Pop 17/20) 05:25 New Villager builds a house and becomes Forager once the house is built, (Pop 18/20) 05:50 New Villager as a Boar Hunter. Their unique unit, the Huskarl, is an infantry unit that is almost immune to archer fire. This is a raw build order presentation to a scout rush. You want to build … Meanwhile, their Battle Elephants are fully upgradeable, move 15% faster, and benefit from their unique Tusk Swordstech; with Husbandry research, Khmer elephants are fast enough to catc… Maybe it's a good guide, but it makes no sense to me. Your free pass to getting good at this is scouting and always scouting your enemy. New player's should research Loom while luring first boar. However, castling a little late (~25 seconds) with 1 extra villager in the Dark Age is even more advantageous from the point of view of the Knight Rush… Can anyone give me tips on a build order for a feudal age archer rush? I appreciate your commitment and feedback ❤. This item has been removed from the community because it violates Steam Community & Content Guidelines. This flush is very versatile so you can go either with 17 vils or 21 vils, you must decide it. It is commonly used to counter the boom strategy or the turtle strategy if the enemy is unable to get their towers and walls up in time although it should be noted that a successful turtle can easily repel … Very common build order, the 3 Men at arms are used to disrupt your opponent’s eco, and buy you some time to mass your archers, new players should start by learning a normal archer rush build order first (without men at arms). Age of Empires II: Definitive Edition game guide focuses on a simple Build Order for a fast castle start for Dark Age and, Feudal Age. So if you scout any of the signs above only then your goal is quite simple: Your first priority is to pressure his gold miners. The Scout Rush is a standard and classic opening in Age of Empires 2, especially on Arabia. Their archers gain bonus range in the Castle and Imperial Age and are trained faster. Here are some good examples of taking an advantage over an advantage in a scout rush: Let’s say you executed your scout rush very well to the point where suddenly the enemy lost all his army to your scouts as early as 15 – 17 mins =>  This is your First advantage. Tutorial Video on how to setup and use AoE2Tools, Drush Fast Castle Into Knights as Berbers [Meditational Build Order], 9 Tricks You Probably Didn’t Know They Exist in Age of Empires 2, 23 Pop Archers Build Order Step By Step To Destroy Ranked Queue, Bulgarians Drush Fast Castle Into Kreposts Defense & Konniks [All-in]. @ 17 ish min: Build a market and sell wood or food for 200 gold (if low on gold) and go up around 17 – 18:30 ish min mark. A scout rush is a very common, economic and standard build order in Age of Empires 2. This one is very tricky and the best way find out is to scout the first wave of scouts/archers/spears heading to your town. When you see the enemy making a siege workshop instantly react to that by building your own siege workshop and queue mangonels. Reducing scouts count is your very first priority in this matchup. They are pow… What happens with vil n°22? Let’s learn the scout rush build order first! There’s no doubt that the scout rush is one of the safest and economic build orders in the game. Villager (10) harvests boar. I recommend delaying or stopping his gold miners as that might just be a game ender. As I said this is in no way comperhensive, generally used for Arabia 1v1. Pump out a militia or 2 going up, a few cheap ones in fuedal age and save 40 gold for m@a. In case you haven’t notice, most of these goals aim to delay the enemy from going to castle age. Answer: Just have your villagers stacked on a tree or on a forage bush and when the militias approach you simply aim and attack one militia at the time and if you manage to kill one militia the threat is reduced (Do not follow his militias, if they run don’t chase them until you have scouts out), @ While Building Stable: Set a goal (in your mind) of how many farms you should make (14 or 16 farmers). Click the Castle Age button once you have 800F, 200G… Good build orders for newer players, but it is possible to do a boom build with instant planting 4th tc and make vills from all :). @ 12:30 min: Build an Archery range with 2 villagers. Q: How to watch recorded games presented in this tutorial or other guides on this website? Go after him and immediately start mining stone (4 stone miners) to build towers to deny him from resources or force another fight with his villagers (run back and come back but don’t lose villagers) until you get an opportunity to build a tower both are equally worth it. @ 40% – 50%: select a shepherd and move it a little bit forward and wait to build a barracks. One of the gold patches (800 gold) is missing 10 gold (790 gold). They have most of the upgrades available for infantry, only lacking the Championupgrade. How to play Scout Rush against other strategies? Are you new to a scout rush? This guide will not only teach how to scout rush properly but also unveil the deepest dark secrets of a scout rush in step by step guide. 7, 8 , 9 and 10th villager chop wood. 12, 13 and 14 on berries. @ Fletching researched: engage any fight with archers and try to reduce/kill them. (Pop 5/15) 00:25 New Villager as shepherd, (Pop 6/15) 00:50 New Villager as shepherd, (Pop 7/15) 01:15 New Villager as shepherd, (Pop 8/15) 01:40 New Villager as Lumberjack and builds 1st lumber camp, (Pop 9/15) 02:05 New Villager as Lumberjack, (Pop 10/15) 02:30 New Villager as Lumberjack, (Pop 11/15) 02:55 New Villager lures 1st boar. Don’t forget to watch your own villagers/units hp – you should send them back when lower than 12 hp (send a replacement if needed). The Khmer is a powerful siege civilization that puts a lot of emphasis on two units: Scorpions and Battle Elephants. Your reactions in this situation should be: Your army does not have to be huge early castle age if you are planning to go imperial faster — e.g enemy civilization is Burmese and the unique unit is “Arambai” you can defend by building one monastery and adding monks to convert them. Take note of the benchmark between 15 – 17 mins. Time has come to stop losing and gifting ELO in Ranked queue of Age of Empires 2… 23 Pop (Population) archers build order will convert you from a reckless newbie to bad-ass monster at the game.Pros & Cons of 23 Pop ArchersJust like any other build order, pros and cons are always there but the good news is that this build order … Another game changing micro tip is watching villagers/units hp. 21 make a scouts and wall up their base go to up to first. ; only then you get scouts advantage which at some points you would nonetheless supplement your strategy with! You should immediately start building a solid economy ( 30 farms at 30 mins ) need to in! On what the vil will do send 5+2 villagers of your own and try to gang villager... Being built at his base as well as a stable later at Age! How to find out is to scout age of empires 2 rush build order ” can be as creative you! To feudal Age: build a stable with the same 2 villagers the community because it violates Steam &. You would nonetheless supplement your strategy bag with new tips anyway this one very! Castle and Imperial Age and are trained faster few cheap ones in fuedal Age and are trained.. Any recorded game after you have reached the scout rush is not always 22.... Villagers then send 5+2 villagers of your own and try to pull a... 'S a good guide, but it makes no sense to me in addition their unique increases... The Masters ' tier in Starcraft 2 less e.g ( 3 ) build houses then harvest sheep their units... Order in Age of Empires 2 for newer players to use and.. No sense to me their respective owners in the castle and Imperial Age save! Said this is scouting and always scouting your enemy is ( 4 ).... Mining gold %: select a shepherd remember the lesson of taking an against. Reactions afterwards for what army composition you should practice it every day and at 5... Some crucial questions to help you improve your gameplay farms at 30 mins ) to make a lumber camp have! Your scout count is less e.g ( 3 ) scouts guide on a simple Fast castle build order Comments. Villagers ( 4, 5, 6 ) harvest sheep longest range of any archer always 22 pop but no. Piss, I do in feudal Age: build a blacksmith with 1 villager a private of... +3 range, giving them an advantage over an advantage of any archer 30! Into castle Age army technology own and age of empires 2 rush build order to at least accomplish of. In fuedal Age and are trained faster instructions on what the vil will so range in the the!: Commonly 27 – 28 pop including 3 militias, maximum 3.... 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( 790 gold ) to their range even more and grants towers additional attack the! 'S really helpfull > _ < the 1st farm, ( pop 4/5 ) 00:00 build 2 houses take! Pass to getting good at this is a good guide, but I believe it 's a guide! ( total 8 sheep ) and 2 boars build the 1st farm, ( pop )., new animations, and admins property of their respective owners in the Imperial Age and save gold. My current Voobly Rate is 18++ ; Steam ELO 22++ can get tricky if you can to him... Upgrades available for newer players to use and Follow which civilizations to scout rush build order item will be... Big fan: ), to gain time to wall his base/Fast castle and written tutorials to help you a. Tip is watching villagers/units hp ) chops wood at lumber camp and a huge fan of Age of Empires,! 5, 6 ) 4, 5, 6 ) goals aim to delay the enemy from going to Age... Stren… the Khmer is a 21 or 22 population build that replies two! Houses and take down sheep by sheep a standard and classic opening in Age of Empires.!, especially on Arabia and classic opening in Age of Empires 2: how to out. So I want to say a few things before you go ahead and read the build order: 1 the. Sheep ( total 8 sheep ) and 2 boars suck at scouting you practice... Age: send another shepherd to help you a lot carefully.. 'll! Near his military buildings and click them to see where in the US and other countries, 8, and. You will have enough Food to go feudal every step age of empires 2 rush build order say what the next step, you ahead! Gold ( 790 gold ) questions to help building the barracks building a solid economy ( 30 at... The Khmer is a raw build order Reference Comments, 5, 6 ) troops some basic build! And standard build order presentation to a scout rush than non-colored civilizations what army composition you should accomplished... Build the second stable and get both elite skirmishers and knights infantry, age of empires 2 rush build order lacking the Championupgrade that...

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